San Francisco, 21
September 2018: The global virtual
reality (VR) in gaming market size is expected to reach USD 45.09 billion by
2025, according to a new report by Grand View Research, Inc. Increasing
competitiveness among key players such as Microsoft Corp., Sony Corp., and
Nintendo Co. Ltd. to launch VR-compatible consoles has triggered industry
growth.
Virtual reality technology can enable
gamers to indulge in an imaginary setting where the gamer’s physical presence
is simulated to be a part of the three-dimensional environment. With VR
equipment and accessories, the user can view, move around, and even interact
with the objects within the game. Several start-ups are developing prototypes
for using the virtual reality technology in video games, which is expected to
impact the growth favorably over the years to come.
Gaming consoles are expected to emerge as
the most favored devices for playing games equipped with VR technology on
account of the presence of efficient processors as compared to desktops and
smartphones which may not match the immersive simulation experience provided by
a console dedicated to playing games.
Lack of awareness about VR technology in
games, high initial investment, compatibility issues of virtual reality devices
with consoles, spatial discomfort and the risk of other physical and mental
ailments may pose a challenge to the otherwise growing industry for VR
technology in video games.
Access
Research Report of Virtual Reality (VR) In
Gaming Market @ www.grandviewresearch.com/industry-analysis/virtual-reality-in-gaming-market
Further key findings from the report suggest:
· Growing at a CAGR of around 30% during the
forecast period, by 2025, the hardware segment is expected to account for a
majority of the revenue a share
· In 2015, the estimated size of the software
segment was around USD 2 billion
· Demand for VR accessories such as head
mounted displays, motion sensing devices, treadmills, gloves, masks, backpacks,
and bodysuits is expected to witness robust growth
· Demand for virtual reality hardware is
expected to increase drastically once the consumer versions are readily
available
· Smartphones are expected to be the fastest
growing device segment during the forecast period
· In 2015, the U.S. VR in gaming market
accounted for the largest revenue share; however, China is expected to emerge
as a key regional market by 2025
· The Latin America and the MEA regions are
projected to experience the fastest growth which may be attributed to rising
awareness and demand for the technology in the coming years
· As the technology is fairly new, a
significant proportion of VR accessories and wearables are currently in the
development stage; the Head Mounted Displays (HMDs) launched by Oculus VR, LLC,
and HTC Corporation in 2015 and 2016 are popular among consumers
· Leap Motion Inc., Razer Inc. VirZoom Inc.,
and Virtuix are prominent companies developing wearables such as motion sensing
devices, treadmill, and gloves
Browse more reports of this category by Grand View
Research at: www.grandviewresearch.com/industry/display-technologies
Grand View Research has segmented the
global virtual reality in gaming market by component, device, and region.
Virtual Reality in Gaming Component Outlook
(Revenue, USD Million; 2014 - 2025)
·
Hardware
·
Software
Virtual Reality in Gaming Device Outlook
(Revenue, USD Million; 2014 - 2025)
·
Gaming Console
·
Desktop
·
Smartphone
Virtual Reality in Gaming Regional Outlook
(Revenue, USD Million; 2014 - 2025)
·
North America
o
U.S.
o
Canada
·
Europe
o
UK
o
Germany
·
Asia Pacific
o
China
o
India
o
Japan
·
Latin America
o
Brazil
o
Mexico
·
Middle East & Africa
Access Press Release of
Virtual Reality (VR) In Gaming Market@ www.grandviewresearch.com/press-release/global-virtual-reality-in-gaming-market
About
Grand View Research
Grand
View Research, Inc. is a U.S. based market research and consulting company,
registered in the State of California and headquartered in San Francisco.
The company provides syndicated research reports, customized research reports, and consulting services. To help
clients make informed business decisions, we offer market intelligence studies ensuring relevant and
fact-based research across a range of industries, from technology to chemicals,
materials and healthcare.
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